byte modal
Algintal Core Gallente Federation
48
|
Posted - 2013.12.09 21:29:00 -
[1] - Quote
Maken Tosch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. I can agree with this statement. However, one has to realize that by that logic, modern day fighter jets shouldn't be able to know when they are being targeted by a missile.
Fighter jets got the equipment for it. My suit doesn't---by default. Let me skill into counter-measures? Scanner on the hunt, OK. Give me a mod to throw a ping on the map when *I* am scanned. You see me and whoever is in range, but I see you too (only me though, and well, anyone else you scanned that happen to have this equipment fitted too). While you hunt the cluster, watch your six? Honestly, I'd be paper thin scouting profile damps, dmg mods, and a counter-scan equipment slot, but I'd love it with a shotgun ^.^ It's up to me to be cautious as to how I use that info. If i'm a scout, I can't scan back if my equipment slot is dedicated to counter-scan gear. I won't know if you're a solo hunter or if you're intel for a coming squad. If I don't get stupid, I may can take a few of you out from the rear. Either that, or I die or move along quietly. Of course it's all moot if your scan skill kung fu is greater than my scan-avoidance fu, so there's that for potential balance. Do you amp up with mods to chase down that rare counter-scout or play the odds? Can your squad afford that or would you prefer to run solo? etc., etc.
Maybe throw in a proficiency skill to max to boost range, or a third tier skill and/or proto level that can notify me and my SL (no one else) of scanner's location. Same restrictions as above, but at least the SL could decide to go defensive, attack, or clear the area. Yeah, I'm over-simplifying.
Either way, I'm of the mind that I shouldn't be told that I just got scanned unless I'm skilled to counter. I DO kinda like the idea of a static fluctuation over my HUD though. I may not understand wtf is going on for a moment, but sooner or later I'd realize, "This static must be some kat's scan signature! oh ****. I'm being scanned!?" without any real intel on the matter other than my HUD just spiked and popped. Get the hell out of Dodge or prep for incoming in the blind, ya know? While I'm a sucky player, I do think things are a bit spoon fed here :) Really though, I love the idea of interference spikes to signify "something" may be going down without any more clue as to what that something may be. Even if we all just got random interference from whatever. I'd love the panic with that. ....OOOOOh, that could lead to a new form of e-war'ish item like ghost mines that project interference to scramble reds' HUDs temporarily to mimic scans or other tactics down the road.... bla bla bla.
OK. I'll shutit now. =)
all the best,
- me. |
byte modal
Algintal Core Gallente Federation
48
|
Posted - 2013.12.09 21:37:00 -
[2] - Quote
DUST Fiend wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. Because scanners totally need a buff
Eh, yeah. I get you and agree. I hate to say it, but I kinda feel scanners should be limited maybe to just scouts or something. That plays out a bit nicer in my reply above. Idunno. I know that's a can of worms too, but if so, that would be a potential bump to scouts while opening up interesting scan/counter-scan roles within the scout class. Just spit-balling though cuz you're comment about the buff makes total sense and I totally missed the obvious =\
- me. |